Just because I was experimenting with animated gifs.
Just because I was experimenting with animated gifs.
We just released the biggest update to Cute-Fight since launch and we’re pretty excited about it. New photo pages, spiffier member profiles, top fighters, new badges and trophies, and lots of other bits and bobs are afoot.
If there’s one thing we love almost as much as our pets, it’s photos of other people’s pets. So we’ve created a bunch of great new ways to share photos on Cute-Fight.
If you’re more of a photo viewer than uploader, you can now visit the main Photos page where you can see all the new photos as they come in.
And if you see a photo that you just love, say so! Click the little heart to show your appreciation. The photo will be added to your member profile under “Loved Photos.” Speaking of profiles…
Your member profile got a big upgrade, too. It now shows the fighters you’re a fan of (another top request) as well as the photos you love. Plus it just looks a bit more spiffy. Here’s mine.
You can now sort the fighters page by most wins or most fans. That’s how we know Maggie has the most fans of any penguin, and Simon is the winningest cat. But don’t get too comfy, Cute-Fighters. There are plenty of new contestants on the rise, and we’re still working on our ultimate leaderboard algorithm.
We’ve also added a bunch of funny new badges and trophies. We don’t want to give away the surprise, but pie and cake both make an appearance. Apparently we’re still recovering from Thanksgiving.
There’s only one way to collect ‘em all: play the game! Start a fight today.
We’ve made a bunch of changes to the site in response to your feedback. Badges and trophies now appear on your homepage. Voting and cheering is faster (just hit return to add your cheer and jump to the next fight). You can now remove cheers if you don’t like them. Sharing on Twitter and Facebook comes with better text descriptions. And, oh yeah, you can now delete your account if you really want to (but we’d be sad to see you go). Thanks for all your feedback. Keep it coming!
On Halloween, in the dead of night, when everything was at its spookiest, we launched the site! Cute-Fight is now live and open to the public at cute-fight.com.
If you were part of our private alpha, thank you so much for your help. We couldn’t have done it without you. You and your fighters are now live to the world. If you’re just joining us now, welcome! We’re so glad you’re here.
And, hey, dig that new homepage! We listened to your feedback and launched a new, fully tricked-out homepage that should be interesting whether you’ve got fighters or not. The homepage now includes a featured fighter. Fill out your fighter’s profile and upload lots of photos and your fighter could appear there, too!
Another change you may notice is the appearance of Facebook and Twitter on the site. You can now post tweets and status updates from the links at the bottom of every page. This is, of course, optional.
We’re very excited to release the site publicly and hope you’ll have more fun now that your friends and family can sign up, too. Speaking of, you can still send invites. If you know a pet that you want to see in the ring, invite their human!
I spent a lot of time in this room today.
It’s in St. Mary’s Spine Center here in San Francisco. I’m lucky that I live close to one of the best spine centers in the country. I’m lucky that I’m not in as much pain as some of the people I met in the waiting room. But I’m not so lucky that I didn’t need to be there.
The Median nerve goes from the your spinal column to your thumb. Mine is pinched at my C6 vertebra. Which is why, for the last two weeks, my right shoulder has felt like a brick, my right arm occasionally seems like it belongs to someone else, and why I can’t feel my right thumb at all.
Turns out, I use that right thumb a lot.
I’ve been this way for over two weeks and almost cancelled the Australia trip because of it. Then I almost came home early. But a Cortisone shot to the spine alleviated some of the pain, so I pushed through. Some people come home from vacation with nicknacks – I come home with MRI scans.
I’m glad I stuck with the vacation, because I got to have moments like this.
That’s me and Wally the Humphead wrasse on the Great Barrier Reef, a 90-minute boat trip from Cairns, Australia, and about 10 feet down. With all due respect to the wonderful people at Web Directions South, meeting Wally was probably the highlight of the trip.
The internet tells me I’m about 7,000 miles away from that moment right now.
Seems like more.
Please excuse the interruption in Cute-Fight promotion for a little self-promotion.
I’ve been remiss in letting you know that I’ll be speaking at Web Directions South 2012 in Sydney, Australia, on October 18. I’ll be kicking off their Startup Track with a session called “The Personal Side of Starting Up.” I’m very excited about this. It’s a brand new talk and a chance for me to synthesize the last 17 years into some sort of cohesive hourlong narrative. Easy, right?
I’ve done a few interviews lately. I gave Lisa from Puppy Tales an exclusive first look at Cute-Fight, where I talked about meeting my in-laws for the first time. I also popped up on the Let’s Make Mistakes podcast to talk about “mansplaining” with Mike and Leah, where I made about half a point. And then I had a lovely chat with Jeffrey on The Big Web Show about my past startups, what I’ve learned, and how I’m applying all that now.
And speaking of Jeffrey Zeldman, he wrote something so nice about me on his site, it made me cry. Seriously. If you read only one thing online today, and you happen to be my parent or potential investor, make sure you read this: Unsung Heroes of Web and Interaction Design: Derek Powazek. Thank you, Mister Zeldman, I feel well and truly sung.
We now return you to your previously scheduled Cute-Fight promotion.
Cute-Fight is currently in private alpha. That means the whole site is locked behind a password, and you have to request an invitation to join. People often think that a private alpha is just cover for an unfinished product, but that’s wrong. A private alpha is an experiment with a specific goal. And like any good experiment, it starts with a hypothesis, and failure is a valid result.
The main question in the Cute-Fight alpha was: Will anyone do this? The answer has been a resounding “YES!” Our small pack of early members has already created hundreds of fighters, fought thousands of fights, and cast over 30,000 votes.
But that “yes” had caveats. We included a form at the bottom of every page that said “Give Us Feedback.” Anything put in it was emailed to the team. And we’re learning a ton from our early Cute-Fight members (who are all smart people with adorable pets, by the way).
So I decided to write down three interesting things we learned from them and what we changed in response. Later, all of this will look obvious, as everything does in hindsight, but right now it’s an exciting series of discoveries.
Discovery: A lot of early members had no idea how to start a fight.
Context: The site is set up for Cute-Fights, but we also wanted people to be able to opt-out if they didn’t want to fight. And you can’t start a fight unless you had a pet listed yourself. And even then, the pet had to meet certain criteria (like having enough photos). As a result of all of this complexity, you could start a fight from some fighter profiles and not others. If you were just looking to start a fight, it was difficult and frustrating.
Tweaks: First we added some help text to the fighter profiles and upload system to explain that a pet had to have three photos in order to fight. We also took new members right from fighter creation into photo upload, which helped ensure most fighters had the minimum three photos. But none of that solved the core problem: people still didn’t get how to start a fight.
Solution: We created a single fight creation process to help people start fights. All they had to do was click the “Start a Fight” button, which we placed in the sitewide header. If they didn’t have a fighter, they’d be prompted to create one. If that fighter didn’t have enough photos, they’d be asked to upload some more. If they had a fighter with photos, they’d be shown a random selection of other fighters they could challenge. Once they selected one, they went into the normal challenge process.
Result: Overnight, all the “How do I start a fight?” questions stopped and fight creation went through the roof.
Unintended Side-Effect: The rate of new fight creation spiked. Some voters complained about seeing the same fighters in too many fights. To fix this, we just implemented a throttle on new fight creation that hopefully very few people will ever bump into. (When a fighter is in three concurrent fights, if the manager tries to start a fourth, they’re told that the fighter is tired and needs to rest.)
Discovery: Even though Cute-Fight is a silly game, and we’ve designed the site to reinforce the silliness, some early members let us know that losing made them feel sad.
Context: Games need to have stakes, but our goal was to make losing as fun as possible. That’s why we have badges for the fighter that didn’t win and other random rewards. Still, we had a problem.
Research: I contacted members who reported feeling bad and asked them some questions. Was it the fact of losing that made them feel bad, or something more specific? Where did they first have that sad feeling? (Side note: being comfortable talking about feelings is pretty helpful in startup life. Hooray for therapy!) The members reported that it wasn’t the losing that hurt, it was being reminded by the loss in big, orange numbers on their fighter profile page. They were already feeling ownership of the page (good thing), but having proof of losing on the page was a bumming them out.
Tweak: As an experiment, we removed the win/loss numbers from the fighter profile pages entirely. We wanted to see if anyone noticed. Only one person asked where they went. No one complained. And no new reports of “this makes me sad” have come in since.
This is only a temporary solution. Cute-Fight is a game, and games have scores. But we need to find a way to reward players for winning without making people feel bad for losing.
Aside: This is why so many games have unlocking achievement reward mechanisms. It rewards play with random reinforcement (more powerful than consistent reward), but does not punish poor performance publicly.
Discovery: Cute-Fight is a social game, and social games are more fun with your friends. But, in the beginning, we had no way for anyone to find anyone else. This was no big deal when there was one page of fighters, but when it became 20 pages, people started to ask: Where are my friends?
Context: The long-term plan has always been to have copious connection to social networks, with importing of your social graph and exporting of fight information. But because the site was locked behind a password during alpha, we removed that functionality.
Side Note: It amazed us how much people talked about Cute-Fight on Twitter and Facebook, complete with links, even though the site was inaccessible to most people (and we warned them in email this was the case). This is just more proof that you don’t need a pile of “SHARE THIS” buttons to get people to talk about your thing – you just need a thing worth talking about.
Research: I spoke with members making this request, and they were pretty evenly split. Some wanted to log in with Facebook or Twitter credentials and see who in their network was playing, some didn’t care about that. But everybody wanted to be able to search the site for people or pets they knew.
Solution: We’d had search on the To Do List for a while, but it was a fair way down. We’d thought it wouldn’t be important until we had a ton of members, but our members told us they needed it now. So we’ve moved it to the top of the list and hope to launch it soon. It’ll be simple and won’t solve the whole problem, but it’ll help. Full Facebook/Twitter integration is still on the list, but not until public beta.
Those are just three examples of changes we’ve made in response to feedback. There are lots more (like the player cards, revisions to the voting and cheering mechanism, and the slow load-in of photos). Like I said, the best part of skating to the puck is that, when it works, your community will tell you where they’re going. Your job is just to keep up.
Thanks to our early members for being part of this wild experiment. There’s more – much more – to come. Wanna play?
ps – We’re also looking for angels.
There’s a lot to say about how hard startups are. They require an enormous investment of time and energy. And even when you go in prepared, there are still moments when you say, DAYAM this is a metric fuckton of work. (Cussing helps relieve stress. Science said so.)
So why do it? Here’s one reason.
There are four of us working on Cute-Fight right now. If any one us were hit by a bus, we’d be fucked. (Again, cussing helps.) We are all doing several jobs at once, and every one of them is absolutely critical.
Devin is responsible for everything on the backend. He’s programming, administering the servers, and doing tech support. James is the designer, but he’s also writing serious frontend code. Chris is drawing as fast as he can, as well as thinking through how those illustrations work on web pages. I’m kind of the conductor and the cleanup crew. I’m art directing, designing the game mechanics, talking to investors and mentors, writing the site text, and responding to feedback from our members. (Side thought: All CEOs should have to respond to support email. It’s impossible to maintain any illusions in the face of an inbox full of people with the same feedback.)
If any one of us was hit by a bus right now, the whole thing would fall apart. This is not the way “real” businesses work, but that’s also why people like us start companies. When is that last time you felt completely irreplaceable at your job? Like the company’s life or death depended on you doing your very best work?
The insanity of starting up is crushing, but so is the boredom and monotony of “regular” work. If you’re someone who feels replaceable and extraneous at your job, try a startup. It’ll make you crazy, but you’ll never feel unimportant.
If you go to business school, they teach you about indicators and predictive analysis. You’re taught to identify a market opportunity and exploit it. Your personal affinity toward the particular market doesn’t factor into the equation.
I did not go to business school. I learned everything I know about business from making websites, working at startups, and experimentation for kicks. I learned the most watching startups fail. I’ve had a pretty good education.
I once half-started a company. I identified a market opportunity, built a business plan, bought some domains, and started building. And then one morning I woke up and realized that, if everything went perfectly, I’d spend every day doing something I hated. The market opportunity was awesome – I just wasn’t the guy to do it. I had no love for it.
One way of looking at entrepreneurship is this: What will you look forward to doing every morning? You should start a company around that.
Because, truth be told, startups are hard. Like, really hard. So if you don’t have The Love for what you’re working on, you’re going to fail. Or, put another way: most startups fail, so you might as well spend the time working on something you enjoy, just in case you succeed.
If Cute-Fight is successful, I’ll wake up every morning to look at adorable pets. Not bad, as dayjobs go.
There’s an old quote from Wayne Gretzky: “Skate where the puck’s going, not where it’s been.” This has been widely adopted in startup circles to describe thinking ahead. The idea being, skating to where the puck’s going is good, and skating to where it’s been is bad.
The problem with this conventional wisdom is that Wayne Gretzky never launched a website. People are more difficult to predict than a hockey puck, especially in groups online. I’ve been a part of many startups since 1995 that have tried to skate to where the puck was going, only to wind up in the right place too soon, dead before any puck arrived; or wind up in the wrong place entirely, wondering where everybody went. Like I said, startups are all about timing.
When it comes to community-based websites, I prefer to find places where people already congregate and build a playground there. People like personal stories? Fray. People tend to complain online? Kvetch. People show off their best photos? JPG Magazine.
And those are just the ones I started. Blogger* may have created blogging, but it was just a tool to do something people were already doing. Blogger just made it easier and more fun. Same goes for Twitter, which is just a much easier, much more fun way to blog. People forget that there were things called “facebooks” before Facebook – they were just on paper.
So Cute-Fight came from this observation: People with pets like to share photos of them. Everybody likes to see photos of cute pets. Let’s build a playground around that. We’re still in private alpha, but so far the feedback has been amazing. (I can’t wait to show it to you. Sign up if you haven’t already!)
The best part about skating to where the puck is that, when it works, your community will tell you where they’re going. You don’t have to guess. You’re building something together.
* I was Blogger’s Creative Director in 1999.
I’m on the phone with my dad, telling him that I’m winding down all my paying clients in order to work on a website idea. I’ve convinced some friends to join me and we may even have a little angel investment.
“What’s the site?” he says.
I tell him that it’s a game where people create profiles for their pets, challenge each other, and the community will vote to determine who wins. The site is called … Cute-Fight!
There is a long pause.
Finally my dad says, “People do that?”
Introducing Cute-Fight, an online game you play with your real life pets.
If you have a pet, you can create a fighter profile and challenge other pets to Cute-Fights. If you don’t, you can vote and cheer for your favorites. The goal is to create a game that’s as fun to lose as it is to win, as fun to watch as it is to play.
Cute-Fight is designed to be surprising, adorable, and most of all fun. It’s full of amusing random delights. The web feels so damn serious these days. We just want to make people smile.
It’s also an experiment in game mechanics. Game playing is an essential human trait, but “gaming” in community spaces has come to mean something negative. We want to make a place where playing the game results in a positive experience for everyone.
The site is in private alpha right now. (You can sign up here.) It’s being built by a dream team: Devin Hayes on the backend, James Goode on the frontend, and Chris Bishop on the drawing tablet. We have a little bit of investment and are looking for more.
Cute-Fight is the result of years of community experience by all involved. People love to share photos of their pets, so we built a playground around that. It’s silly, but that’s the point. It’s fun, and we’re having fun building it. And if it succeeds, our reward will be waking up every morning to look at photos of cute pets.
Do people do that? We’ll see.
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