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Attention Austin: Undomesticated Powazek In Area

May be time to shaveAttention Austin, especially SXSW Interactive participants: This man is named Derek Powazek. He means you no harm. You may find him wandering aimlessly through your town for the next few days. If you see him, approach with caution as he can be easily startled. Please remember, he doesn’t remember your name, even if you met him before. Please do not be offended. If it’s before noon, he’s seeking caffeine. Please direct him to the nearest latte. If it’s after noon, direct him instead to the closest Shiner Bock. Remember, he’s more scared of you than you are of him. Thank you.

links for 2008-03-06

links for 2008-03-04

See Ya’ll in Austin

Just a note that I’ll be speaking this Saturday 8 March at South by Southwest Interactive. Here’s the deets:

The Weird Turn Pro: Crowdsourcing For Creatives
The internet and web technologies have torn down a lot of walls. But for every new, empowering opportunity, there’s some slimeball trying to make a quick buck off “harnessing user-generated content.” As artists, how do we tell one from the other? And as creators, how do we invite community participation with the respect it deserves? Join internet pioneer Derek Powazek for an inside look at how forward-thinking companies are innovating media by empowering readers to become writers, consumers to become creators. Powazek will share his experiences from Pixish, his new creative community source, and Fray, a book series that sprang from a virtual community; as well as insights on community-first companies online.

Bug Can Be Difficult to Photograph

Bug can be difficult to photograph

Buena Vista Park, iPhone camera.

A Few Hot Pixish Assignments

PixishThis post also appears in Pixish News.

Pixish has been out for three weeks now, and we’re thrilled to see all the creative assignments happening. Here are a few favorites:

  • Now’s your last chance to win passes to SXSW Interactive 2009 and a year of Flickr Pro in the The SXSW Gallery Show: My Big Idea assignment. Just submit a photo of what inspires you.
  • Got photos of animals? The Kitty Wigs Cat Photo Contest is seeking photos of your cat. The winner will get a free Kitty Wig ($50 value). And Wildlife Forever, a nonprofit conservation organization, seeks nature photography for their fundraising calendar. Winners will receive $50, $100 for the cover.
  • Looking for something with a big prize? The Worldwide Logo Design Annual is looking for a killer photo or illo for their call for entries. The winner will receive $1,000 Euro (that’s about $1,500 in US bucks) and all submitters will receive a free copy of the 2006 Worldwide Logo Design Annual.
  • Calling all illustrators! Mike Mongo’s “HUMANNAIRES! Astronaut Instruction Manual for Pre-teens” is seeking an illustration of an astronaut for a book ($50-100). And Tekka magazine is looking for a photo or illo of a Four Year Old Girl and Cat ($50).
  • Fancy drawing a tattoo? Pixish members are looking for a leaf in the river, a squirrel and a bluejay, and the idea of reconnection.

That’s just a taste - there are lots more! Check out all our fine assignments. And remember, if you need pictures for a publishing project, that’s what we’re here for. Post your own assignment! You might even get mentioned here if your project is interesting and the reward is good (hint, hint).

Busted Hardcover Edition

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One of Fray’s awesome sponsors for Issue 1 is Blurb. If you’re a creative sort (and I know you are), and have ever thought about publishing your own book, give them a try. They produce beautiful print-on-demand books.

In fact, if you’d like to give Blurb a spin, they’ve given Fray a promo code to pass on to you. Just enter fray108 when checking out to get $10 off your first book there. (Expires 15 May 2008.)

We’ve also prepared a special treat: A hardcover edition of Fray Issue 1: Busted!, available exclusively through Blurb. It’s a little bigger than the regular version (8×10) with a cloth hardbound cover and color dust jacket. It’s available now!

Thanks for helping Fray publish issue 1, Blurb.

Pixish, Spec Work, and Graggers

This post also appears in Pixish News.

pixish-logo-for-pow.pngDuring the Jewish holiday of Purim, we tell a story about a dude named Haman. He was one in a long line of history’s baddies who tried to do away with the Jews. He was so evil that, to this day, every time his name is read aloud, everyone in the synagogue boos. There are even special noisemakers called “graggers” designed just for this purpose.

“Spec work” is the Haman of the design industry - a character so loathsome that the merely speaking the words causes an uproar that drowns out everything else. Problem is, some good ideas are getting lost in the commotion.

I’m going to talk about “spec work” here, as it relates to Pixish. I know that, just by using the term, there are people warming up their graggers before they’ve even read this far. But please hold off on the noisemaking for just a little bit, because there’s something worth talking about here.

(Oh, and Haman? Kicked his ass, sucka.)

The Villain

I’ve worked as a photographer, designer, and consultant since 1995. I’ve worked for design agencies on big accounts like Nike and Sony and as a freelancer for startups and nonprofits. So of course I’ve been aware of spec work.

Spec work is when you’re asked by a client to do work which may not be paid for upon completion (the “spec” is for “speculative”). That’s a problematic definition, because all contests work this way. The real problem, in my opinion, has to do with an inequality in the power relationship between client and designer.

The typical Evil Spec Work story goes like this: Big company says to little designer, “make me a logo!” The designer works for days on the logo and hands it over to the company. “No good!” they say, and walk away. Later the designer finds out that the company had been doing that with lots of designers, and they only paid for the one they liked (if any).

The company has all the power. The designers, disconnected from each other and working in the dark, are victimized by the company because they spent time on a design for no pay.

It’s a totally rational response for designers to band together, declare this kind of work evil, and promise each other not to do it. It’s also understandable, then, to see the fury designers express when a client is outed for soliciting spec work. Here’s where the arguments about spec work “devaluing the industry” come into play. If one client gets away with it, the fear is, more will follow.

So spec work is evil. But Pixish is not spec work.

Failing Fast

There’s a saying that’s popular with entrepreneurs: “fail fast.” It means that it’s better to find out what you’re doing wrong sooner than later. I don’t think we failed, but we did make some mistakes. And boy did we do it fast (the site is still less than two weeks old).

We didn’t make our mission clear enough from the outset. In my endless optimism, we started out with a barrier to entry that was too low for publishers (aka clients), so we had some crappy assignments at launch. When artists saw a bunch of assignments that listed “my thanks” as a reward for a real design task, they got rightfully pissed.

I made a post the day we launched. It said: “We’re new. Some things will break. Some will just not be very clear. We’re asking you to tell us what you think of it - the good and the bad - to help us make it better.” Turns out, I was right. Really very right. So we started making changes.

First thing we did is institute a review process, so we can catch the assignments that aren’t up to snuff before they go public. I hope we don’t always have to do this, but I’m happy to have us do a little extra work to avoid bad assignments while we get on our feet. The result is a list of assignments that’s a lot better. Right now we have everything from book covers to magazines to gallery shows. Opportunity abounds.

We also instituted a “no design work” rule. This angered more people than it placated, judging by the feedback. And I admit the line between a picture and a design can be blurry, but here’s how I see it: Design is the combination of elements, created for a client, to be used as a whole. Pictures are those individual elements (photos and illustrations), to be combined by a designer. Pixish is for soliciting those raw materials - not completed design projects. It’s the difference between shooting a photo for a magazine and designing a completed page.

We may expand our scope in the future, we wanted to focus the site on the problem it was created to solve.

The Problem We Want to Solve

There are two communities that need better tools to interact with one another. I happen to be a member of both.

On one side, I’m a photographer. Sure, I do other things to make a living, but I’d still love to do more with my photography. So I join some microstock sites. I upload work. I tag, title, and describe each photo. It’s a time-consuming experience. And none of it may ever get seen. There’s just too much work out there. If it does get seen and chosen, I’ll get a handful of change per photo, if I’m lucky.

On the other side, I’m a publisher. I make Fray. I put out a call for submissions, review them all, choose the best, and make arrangements with each artist individually. I love it, but it’s incredibly time-consuming. I wish there was a way I could put out a call for submissions, empower the community to sort them, and have a more elegant way to choose and reward the best submissions. I think a lot of publishers would invite more participation from their readers if there was an easier way to do it.

This is the problem Pixish was designed to solve. Note that it’s not intended for design work - it’s for visual stock. This isn’t to say that photographers and illustrators don’t spend a lot of time and energy on their work - they do - but it’s not the same. It’s also not to say artists won’t create new work for Pixish - they will - but that’s up to them. It would be foolish, not to mention impossible, to require artists to only upload old work.

Also note that the power relationship has changed. Clients aren’t taking advantage of designers in secret. The publisher is inviting submissions (something that most publications do), but instead of doing it in private, making different deals with different contributors, it’s all out in the open. The publisher lists a gig and a reward. It’s up to each artist to determine for themselves if it’s a contest worth entering.

This is just a new version of the submissions page that every magazine and newspaper has already, just opened up for all to participate, and in one central location.

We’ve tried to design the system to give as much power to the artist as possible. The artist owns their work - they lose no rights by uploading. If the artist chooses to submit to an assignment, again, they lose no rights. The publisher cannot publish the work if it does not win the assignment. The artist can remove their work from the assignment (and the site) at any time. Only after the work is chosen by the publisher as a winner, and the artist is paid the listed rewards, can the work be published.

As the site stands now, yes, it’s just a collection of contests. And if you don’t like contests, then you won’t like Pixish. We have plans for more tools to better connect the communities of artists and publishers.

Moving Forward

In the hopefully near future, we’ll have better tools for listing assignments and exchanging money. So if you want to only consider paying assignments, you can. On the other hand, if you don’t like the whole concept of prizes and just want to participate in the “Just for Fun” assignments, you can do that too.

And, of course, we need a messaging system. We want to enable publishers to create a little black book of their favorite artists, and be able to offer work to them directly. We’ve started with contests, but want to quickly expand into offering more ways for publishers and artists to connect.

If you’re an artist who already has a career and clients, we mean you no harm. We hope you’ll participate, too, but even if you don’t, we hope you won’t mind if we give some opportunities to other artists. And if you really think that our little collection of contests is “harming the industry,” well, all I can say is that’s not our intent.

I think this has a lot to do with trust. And trust can’t be asked for - only earned. So give us some time with Pixish to earn your trust. I know we can do it.

The bottom line is that we know there are tons of talented people out there on the web. We want to give them a chance to get found, get paid, and get published. If you want a hand getting your work out there, then Pixish is for you. Thanks for giving it a try.

You may now spin your graggers.

Paul Graham’s Six Principles for Making New things

I like to find (a) simple solutions (b) to overlooked problems (c) that actually need to be solved, and (d) deliver them as informally as possible, (e) starting with a very crude version 1, then (f) iterating rapidly.

When I first laid out these principles explicitly, I noticed something striking: this is practically a recipe for generating a contemptuous initial reaction.

Paul Graham

Larry Lessig on Creativity and Infernal Machines

“Artist choice is the key for new technology having an opportunity to be open for business. And we need to build artist choice here if these new technologies are to have that opportunity.” - Larry Lessig