Pixish Closing October 31

Pixish will be closing its doors at the end of the month.

Why? Mostly because of personal stuff. Pixish was created by four people as a side project. Between us, the last year has brought births, deaths, and too many job/client changes to remember. As a result, we have not been able to give the site the time and attention it deserved.

On the other side of the equation, the site’s community never really gelled. In nine months we only grew to about 5,000 members. With time short and usage low, we’ve decided it’s time to pull the plug.

What went wrong? In a sense, nothing. We had an idea and wanted to try it out. We did it on our own time, without spending much money. I’m proud that we were able to learn a few things without going broke. People have spent far more creating much less. And I’m happy that some people had fun as part of the site.

In another sense, of course, we made some mistakes. Here are my top three.

  1. We launched too fast. I’m a big believer in launch fast, get feedback, make changes. We launched fast, got more feedback than we could handle, and failed to make changes. You can’t expect people to wait for you to get it right.
  2. We didn’t describe what we wanted to do clearly enough. When I told people the idea in person, they always really liked it. But when they came to the site, they didn’t get it.
  3. We underestimated the “spec work” issue. People feel strongly about it, and as a professional designer for over a decade, I get it. In hindsight, we could have dealt with it better.

The startup experience can’t be taught, only learned from experience. Here are a few things I learned from Pixish.

In community-generated media, trust is everything. When you ask for submissions, contributors go through an instant internal calculation: “Do I trust these people with my work?” When your site is brand new, you’ve got no record to rely on. And with more shady “user-generated content” schemes popping up every day, people have their defenses up (as well they should).

Our proposition was made even more complicated because we were trying to create a maketplace. When a magazine opens for submissions, you’re submitting to that magazine. But Pixish was one step removed – anyone could make an assignment. So even if you trusted Pixish, you didn’t necessarily trust the person who posted the assignment. 

We should have done more to earn that trust, and help members trust each other.

There’s a difference between building a community and a network. When musician Jonathan Coulton posted a t-shirt contest, people in his community were stoked to participate, but people outside of his community were like, who’s this guy and why should I give him my work?

Pixish was designed as one community, but it really was a network of unaffiliated communities. The assignments that worked best happened because the publisher brought in their own people. The site was not optimized for that. We should have had more tools for assignment creators to tie their contests to their existing communities.

Launch fast, but not too fast. That old cliché about not getting a second chance to make a first impression? Corny but true. When you stumble out of the gate, it can be hard to regain your footing. We should have done more testing of both the core idea and the site itself.

Money matters. I’ve now started companies with both with, and without, venture capital. When you’ve got money, you can take more time to do it right, but you’ve got higher expectations for returns, and a whole host of other complications. When you go it alone, you’ve got the freedom to do whatever you want, but it’s hard to stay focused when the project is always competing for your attention with other, usually paying, work. There’s no right answer here – it’s just a matter of finding the approach that best matches the project.

It’s all about the team. I will continue to sing the praises of the amazing team that built Pixish: Jason, Dan, and James. The decision to end the project has nothing to do with their awesomeness. The only thing I really regret is that we were never able to build some of the really cool stuff we had planned.

I know there’s a place for a wisdom of crowds approach in the publishing world, but publishers and artists are still figuring it out. For now, it seems like a direct submission model is what people are most comfortable with.

If you’re a Pixish member, thanks for giving the site a try, and I’m sorry our time together was so short. You’ve got until the end of the month to download anything you need, though I assume you’ve still got it all on your hard drive anyway. If you’re looking for something similar, try Crowdspring or 99designs.

So long and thanks for all the fish.


Fray

8 Comments

Hi Derek,

We’re really disappointed about this news. We’ve been fans from the time you launched Pixish – your outstanding communication with the Pixish community and the site design inspired and motivated us to do much better on our own site (this led us to do a full site redesign earlier this year), and we owe you a big thanks for inspiring us.

We wish you and your team the best of luck and want to thank you for recommending crowdSPRING to the Pixish community. We think they’ll find a good home at crowdSPRING – and we welcome them with open arms.

Best,

Ross Kimbarovsky
co-Founder
http://www.crowdspring.com

Posted by Ross Kimbarovsky on 21 October 2008 @ 6pm

Hi Derek. Sorry to see Pixish close down. There’s definitely some great tips there. Thanks also for recommending http://99designs.com. We welcome all Pixish designers who wish to join us.

Posted by Mark Harbottle on 21 October 2008 @ 7pm

I give you a huge amount of credit for not only dreaming things like this up, but getting them up and running. You’ve been involved with numerous successful sites and the more of these you do the more you’ll hone the winning ingredients.

Keep up the great work Derek. There is no mistake, there is only make.

Posted by Richard on 21 October 2008 @ 7pm

Sorry to hear that Derek, thanks for putting your ideas out there and I hope you’ll keep at it.

As I read your thoughts about direct or indirect submissions it seems you fell on the wrong side of something I’ve seen as an issue in a few projects : standalone site or platform. Seems in some cases people should build platforms but build destination sites and vice versa. One has to gauge how much people will want to use the service as is and how many will want to make it their own thing and just use your stuff as tools. No answer here, just thinking ;)

Posted by Patrick on 22 October 2008 @ 6am

Derek
Serious kudos for starting pixish and also knowing when to stop. I’ve kept my eye on it and I really appreciate this post – as I’m sure it will have lessons for me and my startup: spot.us

Interested in seeing what you do next.

Posted by Digidave on 22 October 2008 @ 8am

I almost think for personal projects that you don’t have as much time for it’s better to start out in obscurity then to launch big. It’s hard to fail early and often in obscurity when you are already well know and can make a huge splash with a launch.

Some sites just need more time to grow with a small community.

Posted by Stefan Hayden on 22 October 2008 @ 8am

Thanks for continually throwing entrepreneurial pasta at the wall to see what sticks and sharing your lessons with us along the way. Sorry to see Pixish go, but I’m sure I’m not alone in waiting to see what you cook up next!

Posted by Amie on 22 October 2008 @ 12pm

Loved Pixish…thanks for trying it out. I especially like your post-mortem lessons in this post.

Posted by Eric on 25 October 2008 @ 9am